

This is the point at which the game begins. Being a conscientious type of father, you have come to Blackstone to rescue little Josh and finally have it out with the old man. He has kidnapped your four-year-old son, Joshua, and plans to use him as a tool of revenge by training him to be a killing machine.

This foolish mistake is enough to reawaken Dad's injured sense of self-worth and now he's back to his old tricks. The Blackstone Historical Society has purchased the building and plans to open it next week as a museum of psychiatry. There has been renewed interest in the asylum recently (will they never learn?). Needless to say, by the end of the series the killer is revealed and all is well again in Blackstone. Each of these gifts had previously belonged to an inmate of the asylum years ago. Before their death each of the victims received a gift. People in Blackstone began to die at the hands of a shadowy killer. About 5 years ago (when the book series begins) the late Dad had grown bitter over the closure and began taking his revenge from beyond the grave.

Your father, the late Malcolm Metcalf, was the final superintendent when the place closed for good back in the 40s. Shortly after the turn of the century, a huge American Castle a la Biltmore or Vanderbilt was converted to an insane asylum. The background story is well developed and intriguing.
